Raphael LaCroix, a cantankerous Gremlin even by Gremlin
standards, lives to crack heads. Think of the character Ajax from The Warriors.
What you haven’t seen the Warriors? No, no, no, it’s okay, go look it up, I’ll
wait.
Abilities
Raphael has the LaCroix defense of 4 with the same Wp. At 8 wounds,
he can be pretty tanky and with a walk of 5, he can move around like the rest
of his Kin. He has a charge value of 8 but it is really useless, trust me you
do not want this Gremlin in melee. At Ht
1 the same tricks apply to movement that apply to Pere. Raph has Reckless like
all LaCroix (must be a family trait) but Raph, being the toughest also has
Armor +1 and Hard to Kill. Raph is also Fueled
by Panic meaning that when he gets to four or fewer wounds remaining, he gains
a positive to his damage flips and can Reckless for free.
Attacks
Raph’s attacks are a Big Honkin Stick and a Big Honkin Gun. The
Stick has a Ml of 3 and a 1-inch range with a 1/2/4 damage profile. Now you see
why he doesn’t want to be in melee. His Gun though has a Sh of 5 with a 10-inch
range and a 2/3/5 damage profile. Both of the weapons have the trusty Dumb Luck
trigger allowing Raph to reach 2/4/8 damage in melee and a whopping 4/6/10
damage at range. With his pedestrian defense and pitiful melee (really even
Bayou Gremlins have a better stat there) you may be wondering how in the hell
Raph escapes melee. His only tactical action of Where’d He Go allows Raph to
push up to 4-inches in any direction. A rather useful ability to try to get out
of engagement with a model and then proceed to shoot its face off.
Overall
Some things to keep in mind about Raphael is that in a list
with Lenny, Raph suffers one less damage. So if Raph is standing next to Lenny
not only can he auto Dumb Luck from Lenny’s aura but he will also reduce the
damage he suffers by 2, one from Lenny and one from his Armor, letting Raph get
off with 3 damage while inflicting the maximum of 10. Even a Red Joker on the
Dumb Luck damage can’t kill this little guy since he can do a whopping 14
damage on the Red he would take 6 wounds, standing next to Lenny he would only
take 5. Keep in mind Raph’s Hard to Kill, this can allow Raph to Dumb Luck max
damage twice in the same turn without dying. The key to Raphael is to manage his wounds. He
wants to be right on the razor’s edge of 4 wounds allowing him to become a 3 AP
killing machine. Dirty Cheater can help with the wound management and often if
I field him it will be with Dirty Cheater because of the double Dumb Luck
strikes. Remember with Dirty Cheater that every time you cheat a flip you heal
one damage so this can often help keeping Raph above the Hard to Kill
threshold.
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