General Gremlin Upgrades
Stilts
A great upgrade, even if it is
situational. This doesn’t mean it isn’t great. I mean situational in the real
sense of the word, rather than how wargamers tend to use it (generally, when
they want to talk about something but have no clue what to say. So most of the
time). You’d want to take this after a good look at your scheme pool. Has
Bodyguard or Assassinate popped up? It has? Then pop these on the feet of your
Gremlin of choice then. It is worth keeping in mind that Stilts only protect
you from Ml hits. So if the foe’s whirling death machine of choice is of the
Shooting or Casting variety, your Gremlin might be better off just running and
hiding.
Other than that, I’m not sure I’d bother
taking it all the time. But it has its place. It’s just up to the player to
find it.
Dirty Cheater
Now here’s an upgrade that
I’d take all the time. I believe that to due to the upgrade gifting a passive
ability (something that just happens outside of AP use) that is normally an
active ability (something you as a player has to activate) in healing. I tend
to favour aggressive models that like getting in the thick of it (my masters of
choice at the time of writing are Ophelia, Mah and Wong) meaning that AP is at
a premium. These masters are at their best when spending their AP to lay the
smackdown, meaning that ‘ain’t nobody got time to spend on healing’. They can
also be quite suite hungry for their triggers – be it Thinkin’ Luck, Mah’s set
of triggers or Wong’s quite frankly ridiculous Lightning Storm. Dirty Cheater
harnesses the need that frontline masters (or other models, for that matter)
have for healing by piggybacking (pun intended) it onto their consumption of cards.
Also, it’s cheap. And an ability that most
models would want if they could. Let’s be honest.
Models that excel with Dirty Cheater are
models that have abilities that cause a wound for a benefit, with the heal from
the upgrade effectively giving you a ‘free’ wound for your troubles. Examples
of this are the Gremlin staples of ‘Reckless’ and ‘Thinkin’ Luck’.
Two models in the LaCroix family do wonders
with Dirty Cheater. Francois LaCroix has a whole raft of abilities that ping
him from a point. He has ‘Reckless’. The ‘Loose Trigger’ trigger can constantly
synergise with Dirty Cheater, providing you have enough cards. Part of
Francois’ affinity with Dirty Cheater comes from having a zero action. Often
I’ll cheat in a low card from my hand, just to heal that ‘Reckless’ wound
through the zero action.
That goes for anything with Dirty Cheater.
If you have some bad cards and you’re going to fail anyway, might be worth
chucking in that bad card just to heal a wound.
Raphael LaCroix benefits from Dirty Cheater via
his ‘Hard to Kill’. If Raphael is on one wound, cheating the attack flip will
take him back over the Hard to Kill threshold. If any rams are involved in the
attack duel (easy enough in Gremlins), then Hard to Kill will mean that Raphael
loses just the one wound – whereas he would’ve normally died without the free
wound from Dirty Cheater.
So much value for one stone.
The Guardian Stone
An interesting upgrade
and one that could be very important in this version of Malifaux. With the
changes to the Soulstone mechanic, stats are even more important since duels
will rarely push much higher than twenty in total. This upgrade – in
combination with the respectable Df and Wp on most Gremlin masters – makes
those lofty totals much more likely.
There are a few issues with this upgrade.
First of all, it’s pretty resource intensive. Each time you want to use the
ability, you’re giving up a Soulstone for the privilege. Although it may have a printed cost of only
one Soulstone, it is naturally much more than that. It’s a worthy price for
what you’re paying, but it’s another outlet for Soulstones to spend in. Fewer
are going to be spent in aggressive ways – which in my opinion – is a much more
useful way to use them, but that’s another topic altogether. Good board placement
and playing safe is more likely to keep your Master safe than a few extra pips
on Df. That, or removing the thing that might cause you to use this upgrade in
the first place.
Another downside to this upgrade other than
its hidden cost is that the Df buff is random. It shouldn’t be a massive
problem if you have a decent card or two in hand but if not, you’re playing
with risk a little too much for comfort. If you do have that good card to
combine with the Df buff, then you’re still using up lots of resources in one
go. This could be what the scenario requires though, so it may not always be a
bad thing. Regardless, random is never something you want to lean too heavily
on.
Finally (and this is it’s biggest fault), I
never seem to find room for it in my upgrade slots. When purchasing upgrades
for my Master, they either tend to indulge in the other generic upgrades
heavily or they are very reliant upon their own set of upgrades. Ophelia rarely
hits the table without a few empty slots for her guns. Wong is attached to
‘Explosive Solutions’ and ‘A Gremlin’s Luck’ at the hip. As a result, The
Guardian Stone only ends up guarding its spot in my card folder.
Liquid Bravery
Another upgrade that pays
to know what you’re playing against or in other words, ‘situational’. It comes
in two parts, one section protecting your Master and one that buffs your
troops, at the cost of a zero action.
The former is really handy against crews
that will attack your Master through their Wp. This could include (but not
limited to) a number of Neverborn models, a few Ressers (look out for Hanged)
and Brewmaster. The great thing about forcing foes onto negative flips is how
it allows you to thin their resources. Models will be forced to focus
beforehand (meaning they’ll generally be doing the one thing that turn) or
accept the negative flip, preventing them from cheating and making the action
less effective. When taking Henchmen or Masters into account, you might be able
to steal a stone away from them. Do keep in mind that this Wp buff only comes
into play when they are attacking you. Your Master won’t be any braver when
dealing with Terror.
The second half of the upgrade makes your
troops stronger in the Wp department. Again, a word of caution. This ability
clears states it only affects Minions. Whilst this is fine in some crews
(namely Som’er, who has crews that are mostly made up of Minions), in most
it’ll leave your heavy hitters open to Wp based attacks. This can be a huge
problem, since their Wp is generally as subpar as your Minions and quite
frankly, you’d want to protect them more than your peons.
Quality Mash Liqueur (Liquor for us Yanks)
Let’s not beat
around the bush. It’s an upgrade for Som’er. It is a great way for him to
scrubber the side effects of his summoning ability. I think Dirty Cheater is
stronger for healing, since you’re not using AP to do it unlike the action this
upgrade gives. Som’er has time to use AP on this action since he’ll be sitting
back and healing. It is pricey for a Gremlin upgrade and it does have a fairly
short range, but it’s worth considering for your crew if you can’t fit in a
Slop Hauler.
Show Off
Turning your models into Ice Gamin is a pretty sweet deal. This upgrade seems - much like The Guardian Stone - an upgrade that is lost in the battle for upgrade slots with the Stilts and Dirty Cheaters of the world. You'll get the most bang for your buck with this by taking it in a list with lots of models, lending it well to Som'er's playstyle (Lenny is a good candidate for it, since his own upgrade is utterly useless). Having said that, any list which takes loads of models would like Show Off since our cheaper models have a habit of dying pretty quickly. I reckon this upgrade is the hidden gem of the general upgrades for our faction.
That's all for this post stay tuned for some more upcoming special guests! - Kris
Show Off
Turning your models into Ice Gamin is a pretty sweet deal. This upgrade seems - much like The Guardian Stone - an upgrade that is lost in the battle for upgrade slots with the Stilts and Dirty Cheaters of the world. You'll get the most bang for your buck with this by taking it in a list with lots of models, lending it well to Som'er's playstyle (Lenny is a good candidate for it, since his own upgrade is utterly useless). Having said that, any list which takes loads of models would like Show Off since our cheaper models have a habit of dying pretty quickly. I reckon this upgrade is the hidden gem of the general upgrades for our faction.
That's all for this post stay tuned for some more upcoming special guests! - Kris
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